![]() A good strategy is one that does not give the easily distracted villagers too many options. ![]() ![]() The population is autonomous and while the player may lay down a series of building sites, the workers will determine the build order. Like The Settlers, the player does not directly control the little Viking villagers, instead controlling where buildings are sited, the types of buildings, and the optimal paths between resources and structures. Each level begins with a procedurally generated landmass and the player’s task is to build a thriving community that will eventually - either economically or militarily - unlock the magical portal and the rainbow bridge to Valhalla. In fact, there are a number of interconnected systems to monitor and master. You are summarily sent to Earth, tasked with building towns and then portals through which real heros may enter Valhalla.įrom the bright, cartoon landscapes to the roly poly design of the little villagers, Valhalla Hills doesn’t take itself too seriously, which is not to say the game is simplistic, shallow, or easy. You play as a young Norseman, ousted from Valhalla and Odin’s good graces for not being a manly enough, mead-swilling, axe-wielding Viking, instead spending your time on using your godlike power for building. Valhalla Hills falls firmly in the latter camp. When it comes to Viking-themed games - and there are many - it seems like they come in one of two flavors: violent and action-oriented or cute and funny. While it sounds a little like the name of a retirement community in Florida, Valhalla Hills is actually an economic simulation/city building game from developer Funatics and publisher Daedalic Games.
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